Tags : :
I deployed the Romans as all small units (i.e. per the old list) as I think it makes them more distinctive. Also, we were using the Rout check rule from 'Even Stronger' and this works to the Roman advantage as small units don't trigger such checks. The Romans had 3 more or less identical commands each of 2 velites, 2 hastati, 2 principes, 1 trairii, 1 equites (one command had tarantines instead of equites).
The Carthaginians had a mounted command (2 numidians, 1 citizen cavalry, 1 gallic cavalry, 1 spanish cavalry - the gauls flank marched as that was the stratagem drawn), a central command (2 citizen infantry, 2 veteran infantry, elephants, javelinmen), and an allied command (2 large Gallic warrior units, 1 Spanish infantry, balearic slingers, javelinmen).
A fun game; the Carthaginians had the best of it early on, and should have won it with their cavalry wing - the flank march got lost but turned up a turn later on the Roman baseline, which was even better, but the legions survived the attack and then drove off the attacking cavalry. Meanwhile elswehere the Carthos had lost an infantry unit, and the elephants promptly paniced and fled, and then the Romans punched staright through the Gauls and Spaniards, demoralising the Carthaginian army.
A shot of the battle at the start, with the Carthaginians in the foreground, and the Romans in their quicunx formation .