Fantastic weekend, thanks for all the work put in by Simon, Mark and Andrew for making it happen. Also kudos to Jeff and Bill, travelling from California for the event (well they were visiting London with their wives, but abandoned them to go gaming - good drills for getting their priorities right!).
I did ask some questions on the weekend but Simon was seriously overworked by all the players asking questions so I will try to repeat the ones I had, so you can have time to consider a reply without being under pressure during a game, or if they should be on the wish list for v2 of the rules.
- Page 23 of the rules under Pikemen; mentions that only 'less deep' units don't strike back. Theoretically this means that any deep unit such as Hoplites, Mobs or Warriors could strike back. Should this read something like 'Non-pike units in clear terrain don't strike back'?
- Elephants, should elephants have the same -1 to defence saves that 2HCW have, it seems that a big elephant foot is as hefty as a Palestinian clubman? Also gives elephants slightly more oomph.
- The new large units of double Light Cavalry (presently only in the early medieval Andalusian and Almoravid Lists), will this be an option for all Light Cavalry or will it be a case by case on individual army lists? From a personal point of view I would like them in Hun and Seljuk lists as the swarms of horse archers deployed by these armies seem to fit the new mass Light Cavalry unit types.
- That the new Large Light Cavalry units are not deep but take up the same space as a normal unit (as they have 2 hits) so two of these units could share a grid or be in a grid with a normal size unit. The counter argument might be that although they are not deep units the amount of space they take up because they are so spread out to circle around in a skirmishy horde like fashion means they have the same footprint as a deep unit.
- Also on the Large Light Cavalry units, when Veteran you said that although veteran units get an extra ammo chit as the new Light cavalry units are in effect a double unit then veteran Large Light Cavalry get two extra ammo chits, just to confirm this in the next version. Although the Veteran units here pay 2 points not 1 point to be veteran so it makes sense.