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We've had a few games, and it isn't working out as simply as I'd hoped. We are going for a one unit in a box, big battle version with limited changes from the ancients version. Have been trying various options for muskets. 2 cards at 8+, reload after each shot. Too slow.2 cards at 8+ reload to fire twice in a round OK.2 cards at 7+, difficult action to reload - too much like a machine gun. In all our battles the cavalry have crushed a wing and ended the battle before much has happened in the centre.